
The most prominent among these, is that the engine breaks down when you have about 1000 units on the map. This implies some limitations which no amount of modern hardware can solve. Since you asked about limtations: SC2 is by now a 7 year old engine. Perhaps it will turn out Ashes of Singularity might be even better, once its modding tools get released. I still have many questions, though, which i would need to get answered, before i decide it is the best choice. Anyway, even if you could, there is already awesome Armada III mod for Sins, which would be hard to top, and it would be pointless and redundant.

But in a way, because of the stuff i mentioned, SC2 could be more apt choice, since for example you cant even done cloaking properly in Sins (AFAIK). which could actually be quite useful for a Trek based mod and obvious stuff like Klingon/Romulan cloaking, Borg transwarp and assimilation and so on.įunnily, i was never really a fan of SC2, i own the first of the games and barely played it - i consider Sins:Rebellion zillion times superior game to StarCraft.

Not only it seems to have quite a strong editor, making modding bit more accessible to people like me with no experience in coding, but the game (i think) has things like shields, cloaking, lasers, some kind of teleportation, infestation, etc. Only recently by random chance i saw on utube a video of some space based mod of StarCraft 2 and then i realized it could actually be best fit. it is actually difficult to find something to fit my needs and what i imagine. Not every coder is as gifted as say Frogboy, or the guy who supposedly created StarDrive game mostly on his own.Īnyway, i was looking for various possibilities, looking at certain app called RTS Creator, which promised to deliver something i could use to my purpose, but never materialized, read quite extensively about Spring engine. Not to mention, even if i could code, its not exactly endeavour for a single person - developing strategy game on your own. Since i cant code, i can at best only hope to mod something.

I have personal ambition/dream to build "simple" RTS game set in Star Trek universe in my free time. Is there anyone over here, who has insight into modding StarCraft 2 or even better some experience with it? Someone who knows, how to do certain things, what is possible and what is not, what exactly is needed, if one wants to give it a try, given the fact StarCraft 2 was actually released in 3 parts, etc.
